2020

Underneath this i'll put my steam review I wrote at the tail end of 2022 about this game. I haven't seen all of it's content, I only got the good ending. Maybe someday i'll return, but my words were thus:
"Omori is a 10/10
im mad i ignored this game but maybe it came to me at the exact right time in my life. Powerful story, everything works, the music was amazing, and added to everything the story was trying to do. The battle systems quirks add to the story. Everything in this game works to support its parts. This is a well oiled, perfectly crafted machine of a video game. blah blah blah its real art etc. Just play it! Only flaws are a pretty slow start, and some ideas not necissarily being "original" could set some people off. But the ideas lifted from other greats in the medium don't matter when they're being used this way. I wish I wasn't such a shill in this review, like honestly I think it's probably best to enter this game with 0 expectations other than "rpg maker earthbound type game" This is up there with my other indie favorites (Undertale and Lisa: The Painful)
It made me feel like I was 14 again and i mean that in the best way possible."

This review contains spoilers

Golly gee is this game an experience. A wide ARG style story about an N64 game pulled from shelves. When it works, it's amazing, forward thinking, and genuinely horrific. However, the game has an addiction to jumpscares, so much so it eventually became exhausting for me to play. There's some very good puzzle sections that are ruined by the way the enemy encounters are setup. and in the endgame "hide and seek" section, i was yelling obscenities at my screen from how much hoopla the game was tossin at me, spawning 3 of the 5 monsters on top of me and having the other 2 walk into the tiny room im in and do circles for 5 minutes isnt fun, and they have far too wide of an agrro range for it to be fun to avoid them, and whenever you're seen(not caught, just seen) you get jumpscared. I probably missed out on a lot of great lore from the game's voicemail things because frankly i had to have my volume so incredibly low at all times because the jumpscares are super loud and got me to throw and almost break my headphones in shock multiple times :( i love everything this game wants to be and is trying to do but it annoys me to hell and back in it's latter half. It's still worth your time though. Whatever yhe dev makes after this i can gurantee will be amazing and worth checking out. This is just a prelude to something truly great, i can feel it.

This review contains spoilers

I strangely remember so much about my experience playing this game despite it being so long ago. I remember how it spoke to me creatively, I remember all the story beats. And yet I know things recently that i've watched and played that I will definitely go on to forget most of in a short time after seeing it. I guess that makes this game something special. It's ideations on creating things and having someone else experience them kind of just really hits a chord? I just wish i'd stop putting lampposts in my games, if you catch my drift.

Apparently all you need is a good artstyle and schizo dialogue to please me...
This is so awesome...

Just wish there was more areas to walk around because wow is this game cool, ending is creepy but kinda feels like uhh not that intense or special. This is fun tho, solid game design fundamentals at work to make an eerie lil fishing game, way more special than Dredge ever was for me LOL

Gameplay is annoying sometimes but this is the most effective psychological horror has ever been on me since Silent Hill 2 which i played nearly a decade ago. The sheer fact that this game had a big budget/sony backing it made for the BEST liscensed music in a video game maybe ever. This game's story twists and turns so many times it's insane. Sure the idea of "haha wow wouldnt a character go crazy if they were in a roguelike scenario actually??" is simple! But the execution is all that matters and this game stretches it into Lovecraft, Alien, Mind Breakingly beautiful terror. There wasnt a moment where i was seeing something new and not completely locked in staring at the screen. The game avoids the "breaking the game with certain item combos" thing a lot of my favorite roguelikes have, which is unfortunate, and the difficulty is annoying sometimes, but really that's all that stops this from being a 10 for me. Gotta play thru the free DLC now because i need MORE

This review contains spoilers

KIERAN IS SO RAW I LOVE HIM!!!!! I can't believe the SV DLC gave me my 2nd favorite rival (Silver is the goat). There's way more content then Teal Mask. The writing here is so strong??? I had a blast, this DLC got difficult too! Double battles get their highlight here and its a fun romp, the new world map for this is also way better than teal mask. The scene at the story's end when Kieran throws a Master Ball to stop that stupid turtle from walking towards the MC was actually amazing my jaw dropped. Giving me access to every gens starters scores you bonus points too, good job gamefreak, now please hibernate for 3 years and release a pokemon game anyone could love, and not just one for addicts with low standards like myself.

A lot of setup and a boring new area. Ogerpon is cute, Kieran and Carmine are well written, overall a mediocre experience yet pokemon continues to prove to me they have the best character designers in the business, because i'll love literally any person they throw in front of my face. This DLC feels short, and the minigame they add is just that, a little balloon popping minigame!

Rivaled only by Disco Elysium in the way it makes me feel like i'm really there, in the goddamn game. DLC's have amazing writing, I love Dead Money and Lonesome Road the most. Most of my words are just echoes of what thousands have said before me, it's a complete baffling shock that this game was made in 18 months. The DLCs of course were made after but BASE GAME FNV is literally one of the best stories ever told and you are the star player in the narritive in a way that feels completely natural and not some chosen one bullshit. You got mixed up with the wrong crowd and suddenly you kinda dictate how a huge faction war plays out, all in post apocalyptic Nevada. Every quest has so many moving parts and reactions and it's a never ending treasure trove of stuff to do. The gunplay is underrated! It's fallout 3's guns but they gave them iron sights, mods, and alternate ammo. I love debating on which ammo to use in different fights, I love being at speech 100 and talking my way out of most gunfights. The fact that other (DEEP RPGS) would brag like "You can kill every npc in the game and still reach the ending" makes me upset. New Vegas manages to feel like I really could talk my way out of killing every named character in the game is a testament to it's quality. This game is a masterpiece, 10/10 to me, not because it's "perfect" but because it's exactly what I want out of a western RPG like this.

Mourning the day I thought this'd be the coolest thing ever when I saw someone playing this on a schoolbus in freshman year of highschool

Top tier childhood game that still holds up, amazing ost, fun mechanics, great art direction, mm i love it so much

A 6/10 masquerading as a 9/10. Great music, fun bosses, good writing (that unfortunately requires knowledge of properties other than NMH to fully enjoy), but ultimately the battles are pretty monotonous, the game looks like garbage (90% of this game is blurry for some reason) I wish they took more time making this, because when things are working it's quite enjoyable, I don't foree myself revisiting this as often as NMH 1 and 2 though.

Good and creepy but ultimately didn't hold my interest enough for me to get to the end, gameplay loop just kinda gets annoyin : (

I can't believe this is real, like seriously.

The perfect progression system to get a player hooked can be found within the confines of Terrarias DNA. A 2D Survival Crafting Action RPG, a slurry of words that sound like i'm describing too much at once, but I assure you, those tags all fit together perfectly. This game wonderfully composes a world in which many monsters stalk the world and it's your job to take them out, and provide housing for those willing to help your cause. And slowly the game unfurls, 3 times over. Through cycles of bosses that get to a point that make you think the game is about to end, just to thrust your world into further chaos. There are classes to play as, and with friends the game is twice as fun, I've ran mage and summoner my past couple playthroughs thanks to the large amount of unique weapons, and I think they fit me perfectly, but ranged and melee both have some insanely cool gear to collect as well. This game has a fucking series of aquatic animal miniguns. And even contains at least 5 of the coolest swords in video games. I could ramble for hours. This game holds power.