This is like, a slow cooked, thrice-reduced meal of a "deckbuilder" roguelike. Everything is simple yet complex. The amount of choice, randomness, ability to create overpowered builds, it's all here. This has everything I love in roguelikes, and it's just putting up cards and watching numbers go up! and finding ways to make the numbers higher! The joker system is great, and what defines building your deck for the most part, but every card in your actual deck can be upgraded, changed, or destroyed. There's tarot cards, planet cards, spectral cards all for providing potentially helpful effects to your cards and jokers. Balatro is madly addictive, geniusly designed, and blows most deckbuilding games outta the water. Also great for listening to music and podcasts...

This blows lmao

like a flash game u gotta pay money for, with some admittedly funny dialog (if you're mentally 14 sometimes, like i am)
i remember watching superboebros play this when i was abt 10 years old, one of the first XBLIG i bought. And replaying it on steam today was, well, mediocre, at best.

See now I never knew they made a sequel to Bleed (a very good XBLIG) And playing this in the modern day,,, it feels like someone training themselves to be good at action game design. Like, so many ideas i've seen other good games do happen here. Which is cool, and good. This game is just as fun as the original and adds a little more spice to weapons, story, characters, and level mechanics to not be a retread. Really awesome, and worth checking out.

2012

Recently replayed and realized this was just as good as I thought it was on my xbox 360 10 years ago! Nothing breeded innovation and slop in the same place more than the xbox live indie game section.

Bleed is an action max payne 2d sidescrollin boss-em-up,, with good music, very basic story, and a fun time slowing, stick shootin soul core...

Blatantly does like almost nothing new, just mashes the entire engine and format of ark survival evolved and adds bootleg pokemon designs to the overworld and a not that bad catching mechanic. You can really screw yourself over if you fail to build a base in a good spot, which sux. I probably would've played more of this game if progress wasnt grinded to a halt at the mere lack of materials at a base that I can't move without a couple hours of work! That's not fun at all man! Fighting stuff in this game can however be a blast, taming these monsters, having them work on a base and perform tasks, it's all not a bad foundation. But it has the same pitfalls I have with games like ARK, the progression system feels great until it very swiftly isn't. And it becomes a grindy mess where I can go hours without getting anything new and not see anything interesting. The basic survival game formula will never be perfected because honestly nobody in this field seems to want to try harder than the other. Alas, the game looks nice, the pokemon are cool looking, just wish it cared about itself a little more.

This harkens to both vampire survivors and flash games of old. It's like eating a bag of hershey's kisses, pretty good but goddamn could you be doing ANYTHING better!

Just an almost idle progression numbers go up video game. Perfect if you wanna listen to an album or podcast.

Great!!! Yet short!!!!! and a little easy!!!!!!
Small saga is a game where u play as a cloud strife mouse and u get a buncha really well written party members and experience a bizarrely politically charged yet cutesy short rpg, made me feel emotions, it was also a fun romp with good side characters.

Silly and fun, I love Peeb, my hero :]

It does almost nothing new but it's so lovable, and does a lotta cool stuff. Not really scary minus a couple loud bits, I just love the meta computer stuff it was doing the most. A good bundle of fun worth supporting

I can't believe i've been playing this since middle school. (i'm almost 23 years old now!)
It's STILL fun to boot up every couple months. Nails a fast-paced roguelike formula, every character does something completely different. It's the plants vs zombies of roguelikes (Imagine i pasted ascii art of a trollface here)

2020

Underneath this i'll put my steam review I wrote at the tail end of 2022 about this game. I haven't seen all of it's content, I only got the good ending. Maybe someday i'll return, but my words were thus:
"Omori is a 10/10
im mad i ignored this game but maybe it came to me at the exact right time in my life. Powerful story, everything works, the music was amazing, and added to everything the story was trying to do. The battle systems quirks add to the story. Everything in this game works to support its parts. This is a well oiled, perfectly crafted machine of a video game. blah blah blah its real art etc. Just play it! Only flaws are a pretty slow start, and some ideas not necissarily being "original" could set some people off. But the ideas lifted from other greats in the medium don't matter when they're being used this way. I wish I wasn't such a shill in this review, like honestly I think it's probably best to enter this game with 0 expectations other than "rpg maker earthbound type game" This is up there with my other indie favorites (Undertale and Lisa: The Painful)
It made me feel like I was 14 again and i mean that in the best way possible."

This review contains spoilers

Golly gee is this game an experience. A wide ARG style story about an N64 game pulled from shelves. When it works, it's amazing, forward thinking, and genuinely horrific. However, the game has an addiction to jumpscares, so much so it eventually became exhausting for me to play. There's some very good puzzle sections that are ruined by the way the enemy encounters are setup. and in the endgame "hide and seek" section, i was yelling obscenities at my screen from how much hoopla the game was tossin at me, spawning 3 of the 5 monsters on top of me and having the other 2 walk into the tiny room im in and do circles for 5 minutes isnt fun, and they have far too wide of an agrro range for it to be fun to avoid them, and whenever you're seen(not caught, just seen) you get jumpscared. I probably missed out on a lot of great lore from the game's voicemail things because frankly i had to have my volume so incredibly low at all times because the jumpscares are super loud and got me to throw and almost break my headphones in shock multiple times :( i love everything this game wants to be and is trying to do but it annoys me to hell and back in it's latter half. It's still worth your time though. Whatever yhe dev makes after this i can gurantee will be amazing and worth checking out. This is just a prelude to something truly great, i can feel it.

This review contains spoilers

I strangely remember so much about my experience playing this game despite it being so long ago. I remember how it spoke to me creatively, I remember all the story beats. And yet I know things recently that i've watched and played that I will definitely go on to forget most of in a short time after seeing it. I guess that makes this game something special. It's ideations on creating things and having someone else experience them kind of just really hits a chord? I just wish i'd stop putting lampposts in my games, if you catch my drift.

Apparently all you need is a good artstyle and schizo dialogue to please me...
This is so awesome...