A solid boomer shooter that's hampered by devs' overambition to do 7 unique disconnected worlds.

They absolutely delivered artistically and I applaud to designer who had to come up with this many types of ancient magical ruins that feel unique and distinct from each other. The thing is, Amid Evil is quite grassroots when it comes to basic mechanics and this type of game lives and dies on interesting enemy design and encounters. But since one of the development aims was to deliver unique enemy roster for every world, they had to stretch themselves on many uninteresting enemies while also being limited in how many types of these can be used for encounters. Thus there is clear inconsistency in quality of combat. Some worlds are just far more interesting to fight trough while others feel like total filler. They did a bit better with level design though and came up with some decent gimmicks and layouts that utilize each world's theme. The Foundry is a clear stand out world both in terms of level and encounter design and there were other decent episodes. But I'd absolutely take a shooter with consistent and developed roster of enemies over this any day.

Reviewed on Nov 26, 2020


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