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5★

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N00b

Played 100+ games

Roadtrip

Voted for at least 3 features on the roadmap

Replay '14

Participated in the 2014 Replay Event

229

Total Games Played

000

Played in 2024

107

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Recently Reviewed See More

Closed Beta: 3/5
Not much content and pretty rough technically.

Open Beta: 4/5
A few sets and decent performance. Shaping up to be a masterpiece

Now: 1.5/5
Growing content gives this current version a few pitty points, but the insane focus on monetization make the game not worth anyones time. Sad to see the wasted potential.

Not recommended unless MtG is your life AND you have a decent chunk of disposable income that you want to invest into an impermanent medium.

At least it is short.
What remains of Edith Finch is a "walking simulator" that wants you to be curious about the Finch family while actively punishing exploration and curiosity with slow walking speed and nothing to find.

The focus of the story are the deaths of the Finch family, which have been put into small beautiful minigames that try to capture the character of the current person.

While those vignettes are interestingly staged, they are almost always about preventable stupid deaths that are 100% the fault of bad parenting or untreated psychic illnesses, while the game frames those deaths as mystical/spooky/cursed tragedies...

The best things this game has going for it are the voice acting and creative minigames. Sadly that isn't nearly enough in my eyes, especially with this horrid compilation of "tragedies". The twist at the end, is not a twist and if one would want immerse themselves in this experience, I'd suggest just finding a commentary-less walkthrough.

Living in a city where the sky is gray 90% of the time, the words "Risk of Rain" feel like an emotion and have a sense of home, calmness and serenity.

After seeing the title I had to take a closer look; needed to know what lies beyond.
So, what did I find? A very hard, action platformer with few rogue-like elements. You jump, run, shoot and the longer you play the harder it gets.
"But every game gets harder the longer you play!" That might be true, but this game has a timer which increases the difficulty every ~3-9 minutes(depending on the difficulty).
→ There are 13 character(1 starter + 12 unlockable ones)
→ 3 difficulty levels (somewhat managable, hard, ultra hard)
→ 10 artifacts which act as gameplay modifiers
→ 1-4 player local and online coop

So what is the game about? Your spaceship gets attacked and you strand on a nearby planet... that's it. Your first character is the 'Commando', who is the ships ¿captain?, but as you unlock more characters you can also unlock "pieces of story" as each character had a role on board of the spaceship. There's a cook, a repair robot, a prisoner and 9 more individuals. Everyone has their own goals, reasons and endings.

After a gruelling journey fraught with slaughter, the impact on the player's character is accentuated by nothing but a single line: "...and so he left, with everything but his humanity."
Minimalistic to the point of not existing; only visible to those who want to see. Is there even a story? I'd say, no! Not in the traditional sense at least. There is information, characters and their motivations. And even though the games makes clear that it is not about the story, I still enjoyed the small pieces I was given.

This simplicity is somewhat shared with the style of this game.
Pixel art which won me over with beautifully drawn backgrounds and the dance of a million particles filling the screen. While there are not many different monster types, the existing ones differ greatly in style and attacks. Additionally the game tries to compensate the few types by having multiple variants of each, where some are invisible and others are on fire.

The downside of that simplicity is that you can loose track of the player character easily on higher screen resolutions, or if you zoom out too much, or later in the game when every enemy encounter becomes a fireworks spectacle.

The Soundtrack is made by Chris Christodoulou ~and his music was electric~.
Songs bound to the level which start slow and build over time, accompanying the ever increasing difficulty.
It's a small selection of tunes that range from unremarkable to simply amazing and some are contenders for "best soundtrack ever". Chris manages to put all the sorrow and pain into a haunting melody that also manages to portrait the action on the screen.

The soundeffects are rather basic; focusing the players attention and still lending the scene a hint of danger, but never more than that. The sound effects, no matter how loud, lack impact and diversity.

Fazit: 5/5
The gameplay is fun, the music is haunting, the story is basic, the style is simple and the _ game _ is _ awesome.
The menu is worth mentioning for how bad it is. There is not enough settings, navigation is a nightmare and some elements are not clearly visible. The menu is a UI- and controlability disaster.

// Positive
+ Style - I just love the simplicity
+ Atmosphere - Denser than Osmium
+ Music - 5/5 Will become melancholic again
+ Difficulty - The good kind of hard

// Negative
- Volume can only be turned from loud to extreme
- Menu navigation could use a lot of work
- Developers moved on - (There are bugs, better play the remake)
- Needs a lot of patience and skill