I don't get it.
It's 'what if we took everything interesting about rogue-likes away and left just the repetition' the game.
What was supposed to make it fun after the first three runs or so? The mechanics and story where intriguing but it just loses all my interest by the very fact it feels like it's built for you to repeat the same stuff with little to show for it. I don't really feel like I get better at the game, and if I fail it doesn't feel like I even know what I could've done better, plus I have no desire to jump back into the same map again with nothing that really keeps it engaging.

It could've been a nice podcast-game or such but it actually does require you to pay attention to it if you want to do well, so it doesn't work that way either.

I'm sure this is just a case of me already disliking the rogue-like format thus the game just isn't for me, but it's like they took the worst parts of that formula and made a game around it. I'm out of the loop on this one.

Reviewed on May 07, 2024


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