"Why do you wish to save the world?"

Pleasure cannot exist without pain - the seemingly impossible task of viewing sorrow as a reprieve from joy, instead of the other way around, in order to save yourself from what would surely be a flat, insensate existence; and to deny such a core part of the human experience would subject yourself to a form of disdain we (evidently) haven't even fully diagnosed yet. We have to move on, we have to... even if it's objectively going to suck. You know that feeling you get when you just know you're playing a new favorite? God it's been so long. Was not expecting such mature stories about how hard it can be learning to co-exist with your own emotions, feeling lost in the world until you're reminded of the things that intrinsically connect us all. Despite sharing obvious similarities, this is everything that Pac-Man World: Re-Pac wanted to be. Reminds me of the brand of old-school magic I found in - of all places - Balan Wonderworld's good moments, though there are elements from many of the best 3D platformers in here. What with such colorful storybook art design (the enemies look like Squishmallows and are called "Moos"), effervescent characters, lovable music, and occasionally brain-melting puzzles. My one major complain about the otherwise fun set of moves here is how stupidly specific the wind bullets have to be in order to function, but otherwise I loved pretty much every minute of these. I definitely like the second game more than the first, but they're both wondrous adventures with some of the greatest levels (and feats of platforming therein) in the history of the genre.

Reviewed on Jan 22, 2024


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