Some of the most under-the-radar egregious microtransaction bullshit sours what otherwise is an excellent portable Katamari experience. All the expected compromises are here: noticeably less populated levels (which sometimes feel a bit barren), pop-in, collection requirements feeling padded out, runs more slowly than the others - but none of them are enough to ever once take away from the core experience. Stealthily might be the weirdest one? 3D low-res King is nightmare fuel, but also feels oddly fitting here - his horrifying Play-Doh visage, bug eyes, and celebrity veneers fitting this series' particular brand of strangeness like a glove. And it's a nice change of pace to see him being shit-talked by the quest-givers for a change, rather than the other way around. Its stretch gimmick is yet another nice new addition to add to these games' docket of quirky mechanics that feel insanely satisfying and responsive to pull off. Great OST, terrific graphics for the system, and maintains not only the nihilistic sense of humor about the human condition we've come to love from the franchise, but also its fun factor. For a lot of this I was honestly enjoying it more than Katamari Forever - but then it gets upended by the fucking Fan Damacys which are the worst addition ever to be put in one of these, and ONLY exist to steal your money. Still essential for Vita owners imo, in awe that this even exists.

Reviewed on Feb 26, 2024


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