"πŸŽΆπŸ—£πŸŽΆI want my, I want my, I want my MTV πŸŽΆπŸ—£πŸŽΆ"

Snags a high 3 for now - but at first I was honestly enjoying this more than both Guitar Hero III and 5. The first half of the campaign is elite - with essentially wall-to-wall bangers, a neat spin on its story mode, and characters that look fantastic. But the second half dwindles intrigue almost immediately - with what feel like the most filler-iest filler songs the console releases have ever seen and winners only few and far between. But even a lot of its hits are ultimately undone by this game's weird collection of re-recordings and live versions which - I'm sorry - are never superior or even on par with the originals. That Ozzy + Metallica "Paranoid" rendition outright SUCKS, and didn't they already use the original like barely three years before this? Tiering system based on vibe was done so much better in my beloved Guitar Hero World Tour. I dig when this gets weird like the grotesque + straight-up badass transformations, that huge titan amp monster thing, as well as a few standout venues like the haunted house, dingy pub, and Lars' awesome forest place. Appreciate that this took steps to differentiate itself, but it doesn't all pan out - needed another couple years in the pot to avoid the rhythm genre running out of steam the way it did at this time, as this is clearly still the product of crunch and overuse. Too much to a formula that craves simplicity.

Reviewed on Mar 31, 2024


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