"What is my fate? Will I become one of them?"

Quintessential seventh-gen action adventure: random overblown bouts of Micheal Bay action, color palette that consists seemingly strictly of grey + brown + green, tons of slow & simple automated sequences, bullet hell, impossibly hot lady, 100% bullshit multiplayer mode shoehorned in for the kiddos who would refuse to even touch a game if you couldn't mow down your friends with bullets and/or knives and/or 'nades every half second... But fuckin' A does it do it all so damn WELL (okay except the stupid multiplayer), a total platonic ideal. So effortlessly nostalgic. I was hesitant towards this at the time, but looking back even in the face of its sequels this is fantastic stuff. Really puts this new Lara to the test right out of the gate - with a game that has mysterious narrative intrigue mixed with poignancy, personalized systems, expensive graphical prowess, and gnarly jolts of violence. In the words of Todd Howard, it all just works. Never wanted it to end - a more than ample apology for the misdeeds of Tomb Raider: Underworld.

Reviewed on May 08, 2024


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