You know what, sure! By far the best open world in all of Fallout 4's catalogue - the children's-theme-park-meets-bloody-raider-wasteland aesthetic really works here, and Bethesda's tongue-in-cheek humor about ignorance towards the end of the world is fairly amusing in it. Having multiple parks in one big 'park zone' with their own little substories + themes was a smart move, and the map is the perfect size for this kind of game - varied enough to be appealing but compact enough to not be a total drag to traverse. That being said, the story and characters here are below one-note (even in comparison to the majorly uninteresting narrative the base game had) - the factions all feel like basic reskins of each other and once again in these games you're the 'cool and important person' for no real reason and the story only progresses around how cool and important you are. Who cares? I'd easily take this as a hit of Bethesda pop style and nothing more if these quests didn't feel so repetitive. Still works though. At its best feels New Vegas-esque, better than Automatron but doesn't edge out Far Harbor.

Reviewed on May 31, 2023


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