I think, this is the definition of a Dimps Sonic game.

Absolutely incredible soundtrack.

Amazing controls and physics.

Great new characters with really well thought out designs and personalities.

Wonderful artstyle.

And... unfortunately.
Dogshit special stages.

And level design that oscillates between Amazing and Torturous.

While levels like Water Palace and Dead Line are genuinely some of the best Sonic levels I've ever played in the series, Huge Crisis and Night Carnival are actually fucking painful to play.

One thing I've noticed about Dimps playing their games compared to the classic genesis games is, a lot of the offbeaten paths and obscure areas that Sonic Team would have shield/ring monitors in, Dimps just has... bottomless pits or dead ends in.

And while it might take you dropping from 3 to 4 upper paths in the genesis games before you're thrown in a pit, it's usually only 1 to 2 paths in Dimps's games, or 0 with the instant death lasers!

And the special stages are just... you need to have the reaction time of a top 10 fighting game player to have a chance at beating, I frankly just cheated and would constantly pause the game so I can move Sonic to the one spot that doesn't have 10 million spike balls.

That said, their highs are incredibly high, their levels that I enjoy I don't just "like", I absolutely Adore.

And the additions they made with the boost meter and tricking, and Blaze the cat, are really wonderful inclusionsthat ended up influencing the main games later down the line!

I also really appreciate them giving so much attention to Cream, she's a sweetheart!

And it's really sad to me they stopped making games for the franchise! I'd have loved to see how Sonic Superstars had turned out if they were the one to make it, or at least, I'd love to see them make smaller bite sized Sonic games alongside Arzest, because what they've made in their peak is with the Advance and Rush games is really wonderful.

Reviewed on Mar 08, 2024


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