Bio
Just writing silly reviews on my silly little games I finished.

Meaning of ratings:

5/5: Masterpiece, must play, and/or emotionally significant to me in some way.

4.5/5: Amazing, must play, masterclass.

4/5: Great, masterclass of its genre, play if you're into the genre!

3.5/5: Pretty good, very fun, you won't regret playing it.

3/5: Good but unremarkable/Remarkable but not good.

2.5/5: Average/good with a killer flaw.

2/5: Not Good.

1.5/5: Bad.

1/5: REALLY bad.

.5/5: Utterly atrocious/extremely disappointing or outright broken, makes me upset thinking about it.
Personal Ratings
1★
5★

Badges


Loved

Gained 100+ total review likes

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N00b

Played 100+ games

Well Written

Gained 10+ likes on a single review

Noticed

Gained 3+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Favorite Games

Sonic Robo Blast 2
Sonic Robo Blast 2
Knuckles' Chaotix
Knuckles' Chaotix
Omori
Omori
Deltarune
Deltarune
Quake II
Quake II

222

Total Games Played

000

Played in 2024

057

Games Backloggd


Recently Reviewed See More

Okey, Labyrinth.

The big butt of jokes constantly perpetuated by primarily Nintendo focused video game reviewers of the early/mid 2010s and beyond.

"Why would you make a Sonic game where Sonic is slow? Why would you name it after the worst zone in Sonic 1? Why is this game so bad lol!"

To which I must ask the question, did you even play the fucking game?

This game is fast, REALLY FAST, it's as fast as your skill level allows it to be!

"But Sonic's running speed is sooooooo slow!" You say, but.

His spindash isn't, his spindash is extremely fast, and much like Sonic Adventure, you can uncurl out of a spindash to kill your speed and come to a halt, so.

It becomes a game of spindashing everywhere at great speeds, properly timing your uncurls, taking the most efficient routes possible through stages, and beating them in less than a quarter of the time given you.

The level design compliments Sonic's controls greatly, the level design is genuinely incredibly fun, with a ton of different routes and paths you can take through levels on repeat playthroughs for you to form an optimized route, and to execute it to perfection... much like every other Sonic game!

So basically, to those who say the game is slow, give it a genuine try, play it with an open mind, don't just fucking walk everywhere, use your damn spindash.

And to those who have played it and still call it slow, skill issue in my humble opinion.

The bosses are utterly atrocious though, that's one part of this game I won't defend.

So, why would I choose to play this game first over Super Mario World or Super Mario Bros 3?

I don't know, it just looked interesting and, basically no one ever talks about it, and, well.

I had a pretty fun time with it! It's a pretty enjoyable little game.

Peach controls really great, the variety of moves she has and the ones you unlock make her feel really capable and fun to control.

The levels are, very serviceable, if a bit forgettable, though in all honesty, 2D mario games don't really have very memorable levels in general, I mean, who can remember 3-2 from SMB 1 or, 5-3 from New Super Mario Bros U? It's basically the same case here.

The artstyle is, super cute! It feels like what an original Mario game would've looked like on the GBA and, I say that very much as a compliment, the animations on Perry the umbrella are also so expressive and adorable, I love how the game looks!

And the bosses are pretty fun actually, I enjoyed the bosses.

My main issue with the game is how overly-easy it is, it's closer to Kirby than Mario in difficult, finding all the collectibles doesn't make it any more difficult either so, yeah, I'd recommend you play this game on the side while tackling another, more difficult game, so you can come back to this one when you feel frustrated with the other game.

Overall, really fun and serviceable platformer, I really liked it!

"Breaking News: Big Earthbound Fan Plays Earthbound for First Time, is No Longer Earthbound Fan."

Jokes aside, with how much I've adored games like OMORI, Yume Nikki and the all of Toby Fox's work, this has always been a game that's on my bucket list.

I'd try to start it multiple times, but eventually get really frustrated by it; I'd tell myself it's just the early game that's bad, with how frustratingly difficulty it is.

So, for this one time, I powered through it, hoping to finally experience the entire game, and, well...

This is a 3/10 game with 10/10 moments.

For example: the battle system is pure dog shit.

Attacks miss more than they hit and it is so extremely basic with what you're able to do, there's no depth.

And you have to Constantly, throughout the entire game contend with enemies spamming status ailments and crits on you, with you often being unable to cure these ailments due to not having unlocked the appropriate Heal PSI, and not wanting to waste the inventory space on the specific item that heals it.

But also: Moonside is one of the most surreal and influential sequences of any game that's ever been made, it's genuinely so alien and creepy and it's executed so perfectly.

Another example: Navigation is needlessly slow, and often extremely frustrating with the constant spam of, not "Random Encounters" but basically "Forced Encounters" with how fast enemies can target you.

But also: that slow navigation adds to the tension and creepiness of certain sections, like Gigygas's lair or Moonside.

Example: Music is often really good!

But also: tracks like the dungeon man's music make me wanna rip my ears out.

Example: story is an incredibly barebones "chosen one defeats unspeakable evil", characters are barely given any amount of depths, dialogue from random NPCs is often grating (in my opinion at least), and the humor can be downright terrible with bosses like "big belch".

But also: Giygas is one of the most interestingly written bosses of any game that I've ever played, I'm not gonna go too further into it cause it's genuinely worth experiencing.

So in conclusion, this is a game of Extreme highs and Extreme lows, playing it is Awful, experiencing it is Amazing, I genuinely think you shouldn't play it, but I absolutely recommend watching a walkthrough of it, while I certainly felt really disappointed with it at the end, at the very least: it gives me more insight and appreciation of works that it inspired.