One of my most anticipated of the year... and I really tried to love it. I interacted with all of it's systems; outpost creating, ship building, researching, spending a countless amount of time in the character creator, and I just can't find myself to love this game, or even like it that much.

Most if not all of that comes from this games terrible gameplay loop, it feels like it's designed in the most intentionally obnoxious way possible. Open a cumbersome menu -> loading screen -> menu -> loading screen... you get it. Not only that but the strengths that have gotten Bethesda's previous works so much acclaim just aren't here due to a want of a massive size of a world you don't want to spend any time in. Elder Scrolls and Fallout's emphasis on having this huge world to explore with handcrafted location is replaced with autogenerated repeating structures and I'm not really sure as to why they decided to do that. Planets are just not fun to explore and because of that the resources to do ANYTHING else is just tedium.

The one highlight is how the story ends, it's without a doubt the most unique thing this company has done with one of it's titles in a long time and because of that I would be willing to return to this game down the road... if there is a ton of QoL added to the game as well. I don't think I'll ever get the constant scratch to visit the expansiveness of the Starfield like I do returning to Tamriel or the Wasteland.

Reviewed on Oct 30, 2023


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