It's like the antithesis of what I like about video games. I have no idea at how this was trying to be a sequel to The Last of Us, if anything it feels like it should be the conclusion of a trilogy. Maybe that's what they were going for seeing as this game is nearly double the length of the 2013 title and at no point do they try to evolve the gameplay during that run time, it becomes super stale. The game, however, can be praised on a technical level. It looks and sounds great! However, the choice to remain in Seattle really makes it all kind of mesh together in a way that doesn't happen in the first game. But the level design within Seattle is great, and they correctly chose to not have both "protagonists" revisit the same parts of locations in both campaigns. Ultimately, its the narrative which makes me not like this game, besides being way to long, many of the moments that the game wants to shock you with, make you feel uneasy with, just does not work for me. I think most of that comes from the really weird structure of the narrative, the game wants you to develop feelings for character whose fates you've already determined and it just does not work. It's not something that can happen in the first 15 hours of a game that isn't even focused on these characters. I do not care about Dina. I do not care about Jessie. I do not care about Mel. I do not care about Owen. On top of that even 3/4ths of the way into the game you're still being served flashbacks, killing the pacing of a game already moving at a snail's pace. There is just very little substance within the narrative and that little substance is so bashed into the players brain that it makes it aggravating each time they try to create more similarities between the two main characters. The best scene happens quite early in the game (the museum flashback), and it shows exactly what this game is missing, what made the first game so cherished.

Reviewed on Dec 05, 2022


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