The first thought in my mind is that I love how beautiful the environments are but the tedium of the game really drags down the experience that it could've offered. Along with very limited enemy types & a partner system that makes the game design feel more limiting than interesting. Having to switch between characters is a cool concept with unique abilities but in RE0 its the most basic the idea can get. Big strong guy can take more hits and can push heavy things while the female character has less hp and can fuse items. The fusing items being restricted to one character is more of an issue then interesting ability. As both characters have limited item space it makes one open up the menu 247 to swap items between the two that you find in the game. This is another issue I find as well. With how limited some important items are from healing to ammo you don't want to leave items in a room full of enemies that are damage sponges. This results in you just dropping useful items in a safe area to avoid the hassle. It doesn't feel challenging to litter items on the floor either. I suspect it's supposed to cause tension but all I feel is annoyance from a very limited item space. It's a game where the flaws are way more noticeable then it's strength essentially. The two characters are cute and cool thankfully, but no one should play this for that reason here. As the gameplay completely dominates the experience for better and worse. I only can say I wish I enjoyed it more.

Reviewed on Dec 15, 2023


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