Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

23h 18m

Days in Journal

21 days

Last played

September 25, 2023

First played

August 22, 2023

DISPLAY


"Listen up, Phones! The world ends with you. If you want to enjoy life, expand your world. You gotta push your horizons out as far as they'll go."

To truly understand another person is a fundamentally impossible task. No matter how much we can claim to know about other people, we will never be able to truly know everything about a person. And yet, despite the apparent Sisyphean nature of reaching out to people, to remain alone is to deny yourself the true scope of the human experience. To give up on others is to give up on yourself, and consequently, the world as a whole. Despite how much it can hurt to lay your heart bare to other people, we're in this shit together, ain't we? It's only through taking the risk to open up that we can expand our world beyond the boundaries of ourselves, and what better way to represent the difficulty of learning to open up to and understand people than with the most action-per-minute ADHD-ass battle system to grace RPGs?

The World Ends With You is a master-class of the mostly now-extinct maximalist game design philosophy that pervaded the 7th generation of gaming, being a game that makes full use of every single aspect of the DS' unique hardware. Control two characters at once in combat, one with the d-pad/face buttons, another with the touch screen. Match cards, do arithmetic & deal poker hands on the top screen while you tap, touch, swipe, scratch, even scream to attack and cast spells on the bottom screen. It's so gripping and unique that it's virtually impossible to emulate the sheer frenetic energy of the gameplay (which is why, to my knowledge, future ports don't even try to replicate it); a true dedication to hardware & design that makes the unfortunate stranding of this game on the DS almost impressive in it's sheer audacity & commitment to putting every single bit of hardware to use. In picking up TWEWY to idly pass the time during my 40 minute bus commutes to my college campus, I had unknowingly gotten myself sucked into one of the most innovative action RPGs to grace the system.

This frenetic & captivating gameplay is complimented perfectly by TWEWY's period-perfect commitment to the late 2000's urban youth's sense of charm & style. Fighting to a playlist of dozens of unique J-Pop/J-Rock/J-Rap battle themes; hitting the town to buy high-rise skinny jeans, browsing goth fashion boutiques for Scene Kid arm-warmers and knee-high boots to craft a fashion-disaster of a character build; keeping a pulse on the modern trends of the youth culture epicenter that is the Shibuya scramble crossing to maximize your damage output. The under & over-current of youth culture, fashion trends & artistry runs strong through TWEWY's veins, in every aspect of its UI & gameplay systems.

In fitting with this focus on youth culture, the story tackles the most pressing personal issue of every generation before, during and after ours: opening up to others. TWEWY's protagonist Neku is a thorny individual who is initially down-right unlikable, uncooperative & borderline malicious in his actions towards his partner & those just trying to help him survive. Put as on-the-nose as possible, his world starts & ends with him, and no one else. But by being forced into the Reaper's life-or-death game, attached by the hip to a wide variety of party members & crazy characters, he's forced to rehabilitate his misanthropic worldview & opinions of other people, and by the end of his adventure, he's dedicated himself to his friends & mankind as a whole. Understanding other people is a difficult & terrifying prospect, but it's only by clashing with others and their values & beliefs, and by making an attempt to help & know those around us that we truly live. The world doesn't just end with you, it begins with you, and it's horizons stretch as far as you are willing to push them. TWEWY is a game that leaves you with a single thought after it's all over:

It's a wonderful world, isn't it?