"Kill the past."

SUDA51 is a well-renown figure in the gaming industry. A revolutionary auteur with a unique voice and interesting stories to tell, his games receive critical acclaim and recognition as masterful works of both art and gameplay. But until now, that's never been the case for me personally. For the longest time, I only knew of SUDA51 as some Japanese weirdo who made games about weeaboos with lightsabers or cheerleaders fighting zombies: games that struck me as shallow and obnoxiously quirky. It didn't help the only exposure I had to SUDA51's oeuvre was surface-level commentary by outlets and gamers that reduced his work to "Woah, so wacky!" and completely missed whatever messages his works tried to convey. So it was quite the culture shock to join this website and see SUDA51 not only be critically acclaimed, but revered by the user base, who sung the man's praises to high heaven. This served as the impetus for me to finally give the man a second chance with The Silver Case, and the only thing I have to say is I wish that I had done it sooner!

The Silver Case is a visual novel/adventure game hybrid following two protagonists: An unnamed Heinous Crimes Unit agent, and jaded chain-smoking journalist/carnivorous plant enthusiast Tokio Morishima, both of whom are investigating infamous serial killer Kamui Uehara, a recently escaped mental hospital patient and the man behind the titular Silver Case. Over the course of two parallel storylines, the plot soon reveals itself to be more complex than it initially seemed, and this is where The Silver Case's strengths come to the forefront. Covering themes of political intrigue, the internet and its effects in real life, the nature of crime and its relation to the media, the desire for change in society, and most importantly: what it means to kill the past, and move on from the chains that bind you to it. Everyone in the plot is chained in some way to the past, whether it be their own or the past of powers beyond their comprehension, and the heart of the story lies not in the conspiracies or exposition, but in seeing how the people involved in this metaphorical game of 4th dimensional chess either face, kill or succumb to their own history.

As a visual novel, your strengths are gonna be your aesthetics and your writing, and The Silver Case knocks it out of the ballpark on both accounts. The presentation is unique and visually striking: A multimedia mix of animation, live-action FMV and CGI, taking place in these bizarre yet intimate low-poly liminal spaces, all viewed through a Y2K-evocative UI framed much like a comic/manga, with varying screen sizes and orientations and unique illustrations for events in-game. The way each Chapter closes out like the end of a TV episode is just the cherry on top honestly. On the writing end, the way our protagonists are written as diametrically opposed opposites is interesting. The silent HCU agent; a borderline non-entity, an empty shell with no defined past or personality for the player to experience the story, and frequently commented on as being a ghoulish, silent weirdo, someone who's status in story mirrors that of the player: a mere vessel for events bigger and more intricate than him. Morishima in contrast, is a defined character, with a past, a goal, a strong personality and a much smaller scale plot-wise than our HCU Agent, and yet the two end up so intimately entwined with each other's stories that we realize how similar they are and how they move the plot along. It's very well done, even if the need to alternate stories isn't explained very well in-game.

The preconceived notions I had about SUDA51's work in the past have been shattered with naught but a single game, and in a way, it mirrors the message of The Silver Case: Kill the past, and free yourself from your burdens. By killing my prejudice by playing The Silver Case, I've opened myself to a whole new world of entertainment I'd've never given the light of day before. Maybe it's something you too should look into.

Reviewed on Jul 08, 2021


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