Expanding on the social structure and lives of the Kushan people before the exodus, DoK manages to feel both higher-and-lower stakes than the original game - the tone is dark, but it's gray as opposed to near-black.

Combat is pretty nicely translated from preceding games, with terrain on maps affecting visibility, range, etc, and generally it's pretty fun and sometimes challenging. Gaalsien units are visually and operationally a world away from Coalition units - and i think that's one of the aspects that works the best. Coalition crafts, LAVs and armor are turreted, wheeled vehicles resembling either modern construction equipment or scaled-up M113s, while the Gaalsien have an arsenal which wouldn't look out of place in the hands of the Separatists in Star Wars.

The atmosphere, setting, and terrain are my favorite parts. Despite mostly taking place on a desert, every single campaign map is visually distinct and memorable. Meanwhile, the Campaign is just as desperate as Homeworld - you and your fleet are several thousand kilometers away from your goal, and the desert is incomprehensibly lonely.

It's a good game

Reviewed on Jan 19, 2024


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