I played it. I loved it.

Kirby games aren't really the kinds of games that you overanalyze and meticulously pick apart. Not because there isn't anything of substance, or that they are perfect, but because the focus of the games tends to veer away from mechanical depth, and into aesthetics.

In that regard, KDL3 is easily the game that sticks out the most on the entire SNES. The visuals are genuinely impressive by today's standards, not necessarily in fidelity, but in art direction. Kirby always has striking character designs, but they are amplified here by the pseudo-hand drawn art mimicked by the pixel art. As someone who literally just played KDL3 for the first time, I don't have to consider the context of when the game was made when determining a lot of the aesthetics, which is something I can't say for many titles on the SNES. Genuinely great stuff here, which really amplifies the whole vibe of the game.

I've tried playing other Kirby games, but have only really enjoyed my time with this and Kirby 64. I hope that I can like the other games at some point too, but I think I can directly credit my disinterest in the other games to their lack of focus. Kirby doesn't really compete with other games in the same genre when it comes to raw gameplay, so the focus shouldn’t be on the gameplay, at least in my opinion.

This isn’t to say that Kirby has bad gameplay, but it's far from the most interesting thing the games offer, mostly due to Kirby being a franchise aimed for less experienced players. The other titles I’ve played seem to get right into the action and neglect building atmosphere. You can see the shift in focus directly in the power-ups as well, which have far more moves in the other games. Kirby controls tighter, the general speed of gameplay is increased, the list goes on and on of other small changes. In other 2D platformers, I would welcome those changes, but from what I’ve played of these other titles, they don’t have as engaging second to second gameplay, or as varied level design. Once again, Kirby is aimed at kids, so it makes sense that they can’t ramp up the difficulty, but this is precisely why I’ve found myself falling head over heels for KDL3 and K64.

Genuinely great games that don’t overstay their welcome, have enough interesting ideas to fill out the whole run time, and leave a lasting impression on me are few and far between. Kirby’s Dream Land 3 is able to achieve this with a much shorter run time, the unique gameplay gimmick inherent to all Kirby games (his copy ability), and the incredible atmosphere the game builds. I’m glad KDL3 turned out so great, and I look forward to playing the third and final game directed by Shinichi Shimomura in the future.

Reviewed on Feb 21, 2024


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