I played Max Payne again with the First Person Payne mod.

Turning Max Payne into an FPS serves the game well. I didn't find it nearly as difficult as when I played through it last week, even with the higher difficulty and the bonus of remembering (most) of this game's tricks. The parking lot stage that gave me so much trouble last time was mostly a breeze but still an enjoyable non-stop action shooting gallery. Shoot dodging and rolling in first person actually work really well.

The only minor problem I had with the mod was not seeing which weapon I had equipped. You can see the text saying which gun you're holding, but being able to see the model would've been nice. The last nightmare sequence gave me the most trouble with the floating jumps not working and it seemed like Max's feet got caught up on the blood trails.

I consider the Max Payne series to be "honorary FPSs" meaning that FPS will enjoy them and using this mod made me certain Max Payne as a full blown FPS series would've worked perfectly.

Reviewed on Apr 29, 2024


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