Clearly not designed to be played single player yet gives you the option to do so, so the creators don't get a pass and should have put in the work to make it less of a slog to get through solo by adjusting boss health, damage, or maybe even attack frequency. Just be forewarned that I will be judging this game from my single player experience and if you are a fan of multiplayer experiences I'm sure your feelings may be different.

Remnant II is another one of these mediocre games that is trying so hard to be a Fromsoft game yet is just screaming to be more of an ARPG looter shooter like Borderlands. Wandering around sprawling levels killing trash mobs and the occasional miniboss type enemy is where this game shines. These sections are quite enjoyable as you dispatch waves of enemies, loot upgrade materials, complete side quests, and search for hidden chests filled with juicy loot. The game however felt the need to plop these poorly designed Dark Souls-esque bosses at the end of each of these levels and this brings me to my primary complaint of the game.

The punishing difficulty just doesn't work here as the clunky controls, awfully slow reload times, and bullet sponginess of bosses are what makes it difficult not the actual boss mechanics. Being hard because you have to dodge the same two attacks fifty times in a row and hope the jankiness of the controls don't screw you over half way through the fight is not fun nor rewarding, it's basically just rolling dice and praying the right number hits. And who decided that instant death attacks were a good idea in a game where you frequently have to stop looking at the boss to fight other trash mobs or look for ammo? When have instant death attacks ever been a good idea in general?

Awful boss fights aside, the rest of the game is actually quite fun... Not great by any stretch of the imagination and definitely gets a bit repetitive, but fun enough to keep your interest for a while.

P.S. The game crashes way too frequently for one that has been out this long. Averaging about one crash per 2-3 hours of gameplay.

P.P.S. The Labyrinth Sentinel boss fight might be the worst boss fight ever created in a game. What a joke this fight is.

Reviewed on Nov 29, 2023


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