Better than the first, but still suffers from the same issues as its predecessor. Games like this work best when you have peaks and valleys in action when you transition between exploration/puzzle solving and your big set piece action sequences. I understand that their needs to be some action and shooting people, but like with the first game, I found there to be way to many bullet sponge enemies that you need to mow through in order to get to the next part of the story.

I also found the plot to be essentially identical to the first game. Drake gets word of a historical object and goes on an adventure to find it, however he is pursued by generic bad guy who somehow remains one step ahead of him even though drake is the one solving all the puzzles. Drake eventually finds the object and discovers it has supernatural powers only to have it taken away from his at gunpoint, then faces off against the bad guy with all odds against him, but comes out victorious. You might be able to make this argument against any Indiana Jones-esque adventure movie/game but I would just like to see some unique ideas in a game that is usually touted as one of the greats. Again, I'd probably feel a little different if I played it at the time of release but I still enjoy plenty of games from the 2000s so that doesn't totally absolve the game of its issues.

Also a few notes on things that don't make sense narratively.
- how has no one found this mystical city when it is literally visible from the sky.
- In the section where Chloe sets the C4 in the enemy camp then you have to go back there and arm the C4, killing everyone in the camp in the process. Why didn't she just arm it as she set it?
- Drake doesn't bring guns to the museum heist because he doesn't want to kill the guards, but he throws one of them off a building on a drop that is sure to kill him.

Reviewed on Jan 01, 2023


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