Due to work and family stuff this game took me a month to finish, an entire month (Which was like 100 hours play time), but it was more than worth every minute of time I spent on it and now I feel like that one Danny DeVito meme, the biggest "I get it now" moment I've experienced in video games in awhile.

The game was simply peak. Like holy shit, probably the best indie game I've ever played (Not counting like Falcom stuff and whatnot because while they're an indie company, it's a much different situation) and the fact this game was made by 1 guy and it was literally his life's work that took like 15 years to make is just so admirable and inspiring and you can feel the passion and creativity in literally every part of the game.

The plot for Astlibra starts out simple with the protagonist and nameless hero looking for his long lost childhood friend and home town, but it slowly evolves into one of the most insane and mind-bending narratives I've ever experienced, all I can say is it was certainly an adventure. Astlibra has a penchant for the kind of storytelling you'd find in a visual novel and the amount of plot twists is just crazy and the variety of philosophical themes explored is baffling, but the best thing is despite having so many different elements everything felt fully fleshed out and by the end there were no loose ends either, definitely the kind of game you want to go into as blind as possible due to just how surprising it can get.

I'll just say that Astlibra perfectly represents Thomas Sowell’s philosophy on choice. There are no solutions in life, only trade offs. You’re always giving up one thing for another.

However a lot of games feel that to make a good story they have to sacrifice gameplay, but Astlibra isn't one of those because the gameplay was also one of the most addictive gameplay loops I've experienced in quite some time and from the moment I picked it up it was difficult to put down. The combat itself might seem simple at first being a basic side scroller hack n slash/beat em up, but it only gets better and more complex as you find technique scrolls throughout the world and learn more moves and abilities because by the end the combat actually has so much depth to it and it's very challenging at times, especially the bosses which almost have a bullet hell feel to them at times like in older Ys games.

Although the most fun part of Astlibra to me is the depth in the customization which is just unfathomable between all the weapons you can find, all your spells and all the ways to upgrade and enhance your character from learning skills through mastering weapons, leveling up with experience and also using an item known as Force to acquire permanent stat boosts and abilities on a system called "Growth" which is like the Sphere Grid from Final Fantasy X. I also love the grind of having to craft your own weapons/armor with material you get from different enemies, it makes the feeling of progression more impactful because you really work for it.

Astlibra is also just a beautiful game too, the background arts, monster designs and character sprites are gorgeous and done by Vanillaware alumni artist Shigatake and some can be a bit excessively horny at times (If you've played Dragon's Crown, you already know what I'm talking about) but it's all gorgeous art and really makes Astlibra such a beautiful game to play through making all the various levels so vibrant and diverse.

And the OST is also INCREDIBLE too. So many artists collaborated for the music, but there isn't a bad song in the game and there's so much diversity too with everything from full on prog metal to old school Nobou Uematsu sounding synth tracks, some strong melodic shredding with violins that remind me of Falcom Sound Team JDK's work especially the stuff they do for the Ys series and even some electronic type music too.

Astlibra is one of those rare gems where genuinely every thing about it is just so well crafted from the mind-bending narrative to the fun, fast, fluid combat and intricate progression systems which give so much customization, to the beautiful level design and art and the masterfully composed OST. While it clearly takes inspiration and influence from many of the classics of both the J-RPG genre and the visual novel genre, there's really nothing else like the game in terms of execution and I can't recommend it enough because of that. I know that it's an experience that will stick with me for many years to come and I can only thank KEIZO for dedicating his life to giving so many such an incredibly passionate and creative game that everyone deserves to experience.

Reviewed on Jan 31, 2024


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