Imagine Sekiro but with Dark Souls II hitboxes and every time you parry you're off by 2 seconds because the animations are so low budget, janky, slow and simply not fluid enough for the combat. That's basically the Thymesia experience summed up.

I could go on to explain more of the mechanics and intricacies of the combat, but what's the point when it's not even enjoyable? That opening statement alone describes the experience pretty well and despite there being some cool ideas here and there and great design aesthetic (Though the level design itself leaves a bit to be desired), the gameplay mechanics just don't feel good and if the game wasn't so short (I beat it in 10 hours) I would've just dropped it all together so that should tell you all you really need to know about whether it's worth playing or not. It certainly doesn't help that the world and lore is so generic and boring and just feels like every other Souls-style game. The OST and art design are easily the two best things about this game and both are pretty solid, but too bad everything else is just a mess.

There's simply nothing in this game that you probably haven't seen done before and most things are just done much better elsewhere, so there's nothing here worth suffering through the janky combat even if the game is super short.

Reviewed on Jun 18, 2023


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