Some of the best boss fights in a 2D game. Polished to near perfection, I don't think there is a bad boss fight in this game. My only complaint is that the only one that was truly challenging was the final boss, other than that you can get through all the rest in just a few tries, not to mention that they make you fight the same boss a few times so you just learn all the attacks and it's not a problem. Boss health bars would've been a very welcome edition, as you can never know how close you were to defeating someone when you die.

Samus moves very smoothly, my only complaint is that the main attacks require a lot of button spamming on bosses which my hands did not like.

This is the first Metroidvania I've ever played all the way through, and I'm afraid it hasn't made me a fan of the genre. The game felt the most fun when it was linear. I strongly disliked having to backtrack to different maze-like areas and hope I'm going the right way and not to some useless upgrade. The game does eventually give you an upgrade that shows you where hidden blocks are, but it's pretty late into the game. I did enjoy exploring the new areas for the first time, but wasn't too fond of coming back to them.

Overall, Metroid Dread was a fun experience that was worth the time, but I don't think I'll ever be playing any of the past titles if this is the best it gets.

Reviewed on Jul 10, 2023


Comments