To start off positive, it's really disturbing for what it is! If you're squeamish with surgery or stuff like that, it'll definitely get under your skin. On top of that, the game does scares very well- they're often soundless, and not at all cheap, so it feels good when the game pulls one on you.

The biggest issue, though, is the story progression. It's done almost entirely through randomly triggering story events, where you're teleported to a new area, or you see a cutscene, or your character gets locked into some scripted camera movement and you see a ghost or something. This means that to get the full story, and more importantly to get the special endings, you've got to replay the game a multitude of times.

This would not be a problem... if the game wasn't 45-90 minutes long, at MOST, and you're not even guaranteed to get new story events. Considering the fact that the game also has achievements requiring 50 total playthroughs, it really gives the feeling that the game is trying to squeeze out 20+ hours of playtime despite only having like 3 hours worth of content.

So what you end up getting for 25 USD is a game that you play once or twice fully immersed in the horror, and then you do a handful more playthroughs (48 if you are unhinged) while watching something on your second monitor with the game's volume muted, completely annihilating any horror atmosphere from orbit. The game's RNG based storytelling just encourages completely unimmersed gameplay at worst, and at best, you just go through the motions and none of the scares land- both are absolutely TERRIBLE ways to experience a horror game.

Reviewed on Aug 10, 2022


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