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full time skeleton, notorious tentacle enjoyer
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Being part of the Backloggd community for 2 years

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A very below average mess with almost no redeeming qualities.

10 USD for shovelware from a solo dev with a history of abandoning early access projects, what a joke. The "microphone input" mechanic doesn't add anything to gameplay unless you're commentating (in which case it just makes your content WORSE because you can't talk), the game constantly bombards you with the worst "extremely loud noise" style jumpscares even if your volume is nearly muted, most of the game is just a walking sim with poorly executed and obnoxious jumpscares, there's basically NO story, and when the game is actually trying to be a PLAYABLE VIDEO GAME, it's just a slender clone with poorly designed arenas.

That's not even mentioning the nauseating visual effects put on the screen at all times; with a fish eye lens, severe film grain, and warping VHS-style post processing, anyone playing this runs the risk of eye strain and headaches. Avoid this mess for the sake of your own health.

To start off positive, it's really disturbing for what it is! If you're squeamish with surgery or stuff like that, it'll definitely get under your skin. On top of that, the game does scares very well- they're often soundless, and not at all cheap, so it feels good when the game pulls one on you.

The biggest issue, though, is the story progression. It's done almost entirely through randomly triggering story events, where you're teleported to a new area, or you see a cutscene, or your character gets locked into some scripted camera movement and you see a ghost or something. This means that to get the full story, and more importantly to get the special endings, you've got to replay the game a multitude of times.

This would not be a problem... if the game wasn't 45-90 minutes long, at MOST, and you're not even guaranteed to get new story events. Considering the fact that the game also has achievements requiring 50 total playthroughs, it really gives the feeling that the game is trying to squeeze out 20+ hours of playtime despite only having like 3 hours worth of content.

So what you end up getting for 25 USD is a game that you play once or twice fully immersed in the horror, and then you do a handful more playthroughs (48 if you are unhinged) while watching something on your second monitor with the game's volume muted, completely annihilating any horror atmosphere from orbit. The game's RNG based storytelling just encourages completely unimmersed gameplay at worst, and at best, you just go through the motions and none of the scares land- both are absolutely TERRIBLE ways to experience a horror game.

I mean, I like the characters and was interested in the story, and that’s honestly all you need from these games.

Typical issues are still present though, like uninformed save-or-die decisions, as well as weird writing this time around; lots of joking around in serious situations and stilted, awkwardly paced conversations that may be the result of the game accounting for your more minor choices.

These are fairly minor, though- biggest issues for me were the total lack of ultrawide support (I had to mod the game to get weird of the obnoxious letterboxing) and the absence of an epilogue. If I’m working my ass off to save my favorite characters, I’d like that investment to feel rewarded by seeing them happy after the story, but there is NONE of that. Combine that with the really abrupt and uneventful finale and the ending leaves players feeling wanting more, but not in a good way.

At the end of the day, though, you’re probably looking at this game for its story and it characters, and it delivers on that front, minor issues be damned.