The Backrooms 1998

The Backrooms 1998

released on May 25, 2022

The Backrooms 1998

released on May 25, 2022

The Backrooms 1998 is a first-person found footage psychological horror survival game where it tells the story of a young teen after accidentally falling into the depths of The Backrooms in 1998. Roam freely, mark, explore and try unravel the story - however you are not alone. Don't scream.


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Se perdeu ein....pensando q ia ter uma experiência foda mas é só chato e sem graça

A very below average mess with almost no redeeming qualities.

10 USD for shovelware from a solo dev with a history of abandoning early access projects, what a joke. The "microphone input" mechanic doesn't add anything to gameplay unless you're commentating (in which case it just makes your content WORSE because you can't talk), the game constantly bombards you with the worst "extremely loud noise" style jumpscares even if your volume is nearly muted, most of the game is just a walking sim with poorly executed and obnoxious jumpscares, there's basically NO story, and when the game is actually trying to be a PLAYABLE VIDEO GAME, it's just a slender clone with poorly designed arenas.

That's not even mentioning the nauseating visual effects put on the screen at all times; with a fish eye lens, severe film grain, and warping VHS-style post processing, anyone playing this runs the risk of eye strain and headaches. Avoid this mess for the sake of your own health.

spicy fried chicken

ETA 7/3: this game was kicking around in my brain this morning still so i ended up doing some light research to find out more about it. i realized that it's story is based on the horrific real life murder of a child, which casts the entirety of the game in a strange, uncomfortable and frankly unwelcome light. hindsight is 20/20-- the entire game is a flurry of ideas from other developers, pop culture, and horror tropes implemented shakily at best, or just outright boring at worst. no wonder they had to outsource the plot. it's a shame: i don't dislike the presentation of this game.

the list of pros is pretty short: there's a no jump scare mode, which is pretty funny because it means the developer knows the jump scares are largely worthless in their own game. a well executed jump scare pays off for the writer and the audience, and having a random BOO! in the middle of your gameplay loop is certainly a decision, and one that the developer was clearly aware they made. the cons list is nearly endless, though the crux of them all can be summarized easily: everything here has been done by someone else, and better. the microphone aspect doesn't work; you can yell into it and not have any response, for some reason. the child in the yellow rain coat is a horror trope that's been codified by other horror media the world over. the atmosphere is a ghost of other key hunt games (read: asset flips) from steam that cost $1.99. outlast and amnesia perfected the "hide from a monster" haunted house simulator style of gameplay, and this adds nothing to it. the VHS clips at the beginning are a shadow of kane pixel's short film. the experience was annoying, bottom line, and hampered further by the back story.

definitely recommend passing this up, because it's a waste of your time.