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“you should be at the club” i should be in the woods. performing the ritual.

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Favorite Games

Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty
Alice: Madness Returns
Alice: Madness Returns
Live A Live
Live A Live
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut

393

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019

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Games Backloggd


Recently Played See More

Planet Laika
Planet Laika

Apr 21

Our Lady of Sorrow
Our Lady of Sorrow

Jan 11

Bramble: The Mountain King
Bramble: The Mountain King

Jan 10

Parasite Flower
Parasite Flower

Jan 07

Something In The Well
Something In The Well

Jan 07

Recently Reviewed See More

arguably one of the best scenes in video games takes place when the protagonist walks up to a cop and demands he hands over his gun. chad behavior

ethan winters call me back. i recognize you have a wife but i would treat you better. please consider that i would never let you be in situations like this as a wife and mother to your children. ethan winters you deserved better

chilla's art's winter streambait offering this year centers around an unnamed employee of a film company. it's unclear what kind of film company this is beyond the higher up wanting him to get some "interesting footage" at an abandoned home. the set up seems to exist primarily only to explain the use of a camera and vhs tapes through out the game; on steam, the game is described as a "found footage mockumentary."

what follows is a trip through a house littered with blood, feathers, and strange tapes documenting a young boy's stay with his grandparents in the home. much of the game reminds me of nana825763's "my house walk-through", other parts harken my mind back to "ring-u". there's a particular segment where, while wandering down a hall, you're forced to consider just how alone in this abandoned house you are-- a brief scare that reminded me of, surprisingly, the conjuring. the overall presentation, though, largely feels unique to jisatsu, a title built from the characters meaning "self" as in "self"ie and "suicide."

some of this game feels like the scariest chilla's art has gotten to date: jumpscares that actually feel earned, the intriguing use of a censor bar, the classic claustrophobic thriller minute. the tense anxiety that's built up through the game pays off, though it never really gets to the heights you really want it to.

it's hard to describe what it is that bogs this one down: is it too long? too short? too ambiguous? does it lean into it's inspirations too much? it is a sudden and awkward bumble at times, but it never loses it's tense atmosphere. it's good, just not as good as some of chilla's catalogue. it's fair; i'd recommend it if you have around two hours to kill, and miss j-horror from a decade ago.