From what I can tell, next to nobody agrees with me on this, but I think this game is kind of a disaster.

As a big MAX PAYNE guy and a fan of horror games, I snapped this up when it came out and played through it dutifully. In the end, I was left pretty cold by it, and over the next decade I’ve constantly thought about doing a revisit because I’ve always felt like I must have missed something. Well, thanks to the remaster, I finally got around to it, and I think that what I missed is that it just plain sucks. This run through was actively painful, and for close to the entire time, I wished I was doing anything else.

- First and foremost, I capital-h hate the combat. Hate it. After being so famously empowered by Remedy in MAX PAYNE, this game's thrilling new mechanic of having to fill out a fucking application in triplicate to ask each enemy individually if, oh please sir, may I shoot you now? feels like absolute shit. The dodge is the jankiest thing ever. Having no reticle sucks ass. The enemies taking the same amount of damage from every bullet every time makes shooting feel like homework. The overall combat design makes every encounter feel math-based, resource-based. You spend X bullets and Y items because there are Z amount of enemies. You can make some savings by exploiting the environment if you look around. Maybe that’s a deliberate choice and maybe that’s fun for people, but I like shooters to be spontaneous and surprising – I like reacting in the moment. This very much feels like the opposite of that. I Hate it.

- Moving, running, jumping – all feel like crap. Wake drives like a boat. And the camera is placed terribly.

- The enemies are bad. You’ve got a less-interesting, less-scary version of the DEADLY PREMONITION zombies, and that’s it. Seriously. Don’t talk to me about bear traps or goo puddles or flying ‘poltergeist’ physics objects or fucking BIRDS because, wow, that stuff is embarrassing. Literally make a second enemy type.

- The story is stupid, and very badly told. Hey, what if Stephen King went to Twin Peaks? (It would suck, is the answer.) I hate to be reductive and bring up those two points of reference that are quoted so, so much when it comes to this game (and so many others) but the narrative really is just those two things, and the most clumsy, unadorned, surface-level takes on them, combined to make something incredibly boring and unoriginal. From that instantly tiresome starting point (and I do mean ‘starting point’ - the words “Stephen King” are, incredibly, the first things spoken in this game) we have the sloppiest patchwork of levels and cutscenes stitched together that don’t dare slow down for a single second to analyze any particular point or let any moment breathe lest it become abundantly clear how little any single aspect OR the greater whole make sense. At times you might think they’re going for a SILENT HILL/Jacob’s Ladder type dream logic thing where there are levels of reality and individual scenes don’t necessarily connect in a logical way, but they’re not! It’s supposed to fit together and make sense! And God, it gets so King/Mike Flanagan dopey at the end (with a stunningly dumb finale), which is appropriate I guess, but still not good!

- It’s never scary, not once. Not even close, not even close to close. Not even the jumpscares. It is heroically, subversively unscary. Both MAX PAYNES are scarier, easily. Which is part of why this is so disappointing! I thought that Remedy would have had a great horror game in them.

- The woods are soooooooo fuuuckiiiiing borrrriinnnnggggg oh my goddddddddddddd

- The pacing is apocalyptically bad. Every chapter and the game in total feel impossibly, crushingly long. They deploy appropriate and fairly well-done TV show-style “Previously on Alan Wake …” interstitials, but hey guys, guess what? Episodes of Twin Peaks weren’t two and a half hours long.

- The game’s only, only move to shake things up is to take all your guns and power-ups away. It happens multiple times per chapter and has the most hilarious of justifications in the story (or just none at all, sometimes). You have to re-upgrade your flashlight and find a new revolver, like, literally ten times apiece. It feels. Like SHIT.

Are there positives? Sure, a couple. The collectible manuscript pages are a great idea and help flesh out supporting characters and unseen events in a cool, in-universe way that the main narrative definitely doesn’t have the time or confidence for. They are still by their nature the opposite of “show-don’t-tell”, but I’ll take it. What else … uh … James “Voice of Max Payne” McCaffrey shows up in a brief role and is great, but that mostly just makes me want to play MAX PAYNE 3 again. And then there’s … um …

Anyway, this has been good for me. I feel like I’m finally getting closure on this. I finally understand my relationship with this game: I really don’t like it, and I find it super disappointing! And yet a big part of me is still excited about a sequel because in my mind, this game should have been a slam dunk and I feel like Remedy can still get a horror game right. I’m pulling for them! But this sucks, man.

Reviewed on Oct 11, 2022


2 Comments


6 months ago

every single fucking cutscene is just a vehicle for Alan to get lost in the woods again without his gun and flashlight so you can go back to fighting the same 3 shadow lumberjacks

6 months ago

@Zapken Alan Wake-s Up Without Any of His Stuff