The first thing you can do in the game is decide to name your dog, or just decide it's an old traveller following you until the day you are unable to give him treats or his legs give up.
An amazing trip from start to finish, Kentucky Route Zero is the game that made me realize magical realism can be achieved by other communities of the world aside from latinamerica. The bibble belt of USA comes to life in this game, showing you stories of decadence, the hardships of debt and the dehumanization of people thanks to it.
I'm 24 years at the moment of writing this. I can remember the times I have cried since my adolescence, since I was called a crybaby while growing up.
I didn't cry trough many hardships of my life because, I recall, tought that tears are precious things that must be conserved. But this game made me cry. After an encounter with a character that brought up in me the remembrance of the beauty of non-existence and being alive in memory, I realized this game was for me. But then, while I was walking away from it's house, a mesmerizing rendition of You've got to walk (that lonesome valley) by the Bedquilt Ramblers, a band started to produce covers of gospell and bluegrss for this game, I understood that it wasn't just for me, but it would be one of the loves of my life.
This game has made me feel like home. A home that's starting to break down, full of mosquitos and filth, with no water or electricity, but the house you grew up in, with the pets buried in the yard and your gradma's pot boiling while she listens to the radio. A house that will probably cease to exist once you leave, but that during your stay in it will take roots in you

Reviewed on Nov 28, 2020


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