Dadhunter
Haven't had a single good take since 1996. Give me your hand and I will take the arm.
JC#9924 on discord
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I'm really not a retro gamer. I'm really bad at going to the older titles of, well, any franchise. That being said, talks about how stuff aged feels tired at this point, although it is pretty interesting to see how little actually changed in the mainline SMT titles compared to the old ones, and how a lot of stuff got comparatively stale in newer releases (I started playing this game as a way to escape replaying SMT V).
The combat remains mostly the same in 30 years of history with some QoL stuff here and there. On the route side they are generally really well done. I ended up going with the Law route since I heard it was the most consistent one and it did not dissappoint, with a really good subversion at the end regarding your decisions and what you come to expect from the story, considering the law routes are usually considered to be the most bland choice in the saga.
I was pretty surprised at how atmospheric this game ended up being. The people making this game were clearly having fun designing it, mixing popular culture stuff alongside some pretty well versed abrahamic and shintoistic religious imagery and ideals. You can traverse the Hebrew Sephiroth to fight against an army of Buddhist yaksas defending Lucifer with a party consisting of Shinto and Hindu gods, angels, Cthulhu mythos monsters fucking Michael Keaton.
All in all, it's a really good game. I recommend emulating it and using the fastforward function whenever possible, since it can get pretty slow with the backtracking and encounter rate. Who cares about "true to form" experiences anyway, be free.
Euphoric Brothers are slowly yet steadily approaching actual game developer status with each new Banban release. Those two extra months of development show (no, really, they do. There are actual puzzles this time), although the base problems still persist. The story is still nonsense, clearly being dumbed down for young audiences which the devs expect to either not pay attention or be spoon fed by a youtuber for them with the "interesting" morsels of lore being just dumped around the world for you to stop and reaad two-three paragraphs explaining why each Banban does their Banbans in their specific way. There are yet again flashbacks in this one, and they are a perfect way to make your entire VC call lose their shit with what's going on on screen.
The gameplay is still severly bad, the drone being a hindrance for puzzle solving most of the time, clearly porpusefully obtuse to make you die during tense situations and completely useless besides pushing buttosn that could be easily pushed by yourself. The inclussion of the 2.0 upgrade is kinda novel, but the way it controls makes it absolutely dreadful to play. You are expected to use it to see the solutions for other puzzles and push hidden buttons, but the thing will reset back to your position the second you hit a wall, something that happens way too often thanks to the tank controls it has.
The game still looks pretty ugly, but the lightning and music has been upgraded, making it look actually nice from time to time.
They got some youtubers to voice characters in this one, in their original voice. Get ready to be screamed at in various languages for some reason. It makes a genuinely dissorienting experience out of it all.