Actual addiction.
+ A problem is presented. A solution is made - by you. The solution is deployed. You unlock the next problem. You realize your previous solution needs polishing. Repeat.
+ Excellent sound. Atmospheric noises to study/sleep to.
+ Huge QOL improvements since launch, and it just keeps getting better.
+ The huge amount of community content ensures that even when you finish the game and assorted challenge runs, you will Never be done.

+ Fun with friends
+ Scares my cock off

I've played DF since 2011. It's great to see the game this polished and loved.
+Interface about as obtuse as the main game, but polished up so I can at least see a workbench icon instead of b>o in a wall of text.
+Some QOL stuff like merging of items and roles that really has marginal difference.
+The tileset is great by default, with some TWBT transparency.
+Love that there is still modding support, and the game/developer is encouraging it.
I really have no bad things to say that I wouldn't say about Old DF. Great game.

- Same architecture as PMD: Explorers with a better story but woefully less engaging gameplay systems
+ Pretty handy for a handheld roguelike

+ Incredible amount of gameplay and post-launch support, including the previous two games of material in one.
+ A great stealth game that relies more on creativity and bond-style espionage
+ Looks gorgeous without draining your FPS
+ Even after spoiling myself on the entire story, I bought and played this to experience it myself. Cinematic in scale and production.
I legit just don't have any negatives to give. Well done IO Interactive.

+ Good game
- Microsoft sits on their laurels
+ Community has made the game what it is and continues to be.

++ Absolute awesome amount of content and 10+ years of post-launch support and updates
+ Excellent mix of Combat and Exploration
+ Never gets old, and timeless to boot

- Graphical fidelity is what it is. I don't think the Switch can handle much better... But good on them for what they managed.
+ A more mature story that I fully embrace.
+ Gameplay is excellent. I don't think this is the ultimate pokemon, but I think its better than any generation since V most likely. Enough new pokemon and old to be interesting
+ An throwback setting in multiple ways with easter eggs for longtime fans. Feels lived in and has a sense of scale.

- Not very interesting story
+ High fidelity has helped the world play better and navigate better
+ I enjoyed the new puzzles and the density of them to space out scares.
- Some bugs and glitchy areas that became frustrating or confusing
+ Praise to the new characters added and their designs. Evocative of early 2010's creepypastas.

+ Cool Concept, FTL with custom ships and shooter combat.
- Kind of felt like there was going to be a cool ramping up but it just starts really flat.
Yeah, thats pretty much it. Average. Feels like it needs more.

It's kind of what I want?
- It's pretty low depth 30 minutes in.
+ I applaud the use of loans to get your business started; something that sometimes business sim games just ignore.
- I wish the cleaning and diagnostic was slower and took more skill.
+ Robo-companion was funny, non-annoying, and made the workshop not feel like an empty void. I like that he walked around.