This port is a great improvement over the arcade version. Famicom hardware is clearly weaker so the game doesn't look and feel as smooth, but mechanics-wise many flaws were fixed and new great features added.

In the Arcade version you could have more players on the court, but the only good one was Kunio - others had no uses other than tank hits to protect your carry. Now it's only 6, but each has his own stats, strong and weak sides, 2 special moves (ground and aerial) and you can choose each for the inner or outer court. Enemy teams now also have their own traits and differ by them, not by the amount of tanks and replacement meat they can throw against you. Matter of fact enemies no more have more players than you for no reason and the auto-lose timer is gone, therefore the gameplay became way less cheesy and repetitive, but more fair and strategic.

Friendly AI was also fixed - guys you don't control at the moment used to stand like slogs and take hits in the Arcade version, now they actually duck and dodge. Even stunlocking at the court border by quick throws although kind of doable sometimes, now isn't as broken as before.

This is just an 8-bit dodgeball simulator, but really fun and well made. And due to proper improvements, it become better than the original, despite being ported on a weaker platform.

Reviewed on Apr 11, 2024


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