Sad to say Citizen Sleeper is a pretty neat little experiment that I only wished I could’ve loved more than I should. I really vibe with the visual look, music, it's more hands on approach to cyberpunk themes and concepts, and the Disco Elysium approach to the gameplay lacking conventional combat in favor of story exploration and dice roll mechanics. The game is also fairly non-linear, allowing you to basically pick and choose whatever quest lines or stories to follow in the Erlin’s Eye and pretty much make up your own personal main story to progress through. But once you’ve cracked down on how the cycle progression and dice rolls work in the game it just starts to feel very dragged out because you’re basically clicking and waiting for the real interesting stuff to happen occasionally. Everything in between those parts to do with waiting and resource management just doesn’t feel engaging because there really isn’t too much to it gameplay-wise and story-wise nothing is really going on yet. This didn’t tarnish the experience dramatically because of how short the game is, and if you’re willing to get pass that easy enough this should click with you more, but I would’ve liked to see this concept a bit more fleshed out to live up to its full potential.

Reviewed on Jun 13, 2022


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