FFX is a refreshing reminder that JRPGs used to be the weird kids at the lunch table. A story with a head-spinning amount proper nouns and rich with allegory is complemented by a script for our main cast that feels as if it covers more ground than many like it, while simultaneously being far more focused than those that attempt to cover less, which shows the pristine craftsmanship on display. The HD remaster offers a revitalized soundtrack that elevates the experience in ways remasters often don’t, even if the uncanny nature of character’s faces didn’t perfectly translate onto modern graphics technology and high resolutions.

FFX’s combat elements are handled extraordinarily well compared to shit-at-the-wall approach that other JRPGs can devolve into. The sphere grid offers unique ways to customize and grant meaningful power to party members. Level ups are very frequent while maintaining a challenging but fair level curve, and random encounters often feel more akin to mini-bosses with less fluffy, grindy nonsense even when the map layouts can resemble straight lines. FFX’s biggest detractor is that it unfortunately does not escape the JRPG curse of sluggish third acts. Multiple, lengthy, consecutive puzzle segments, division of the party, and story elements that feel inconsequential or could use a trim; FFX is yet another in a long line of games that kill their momentum a tad as soon as the going gets good. That being said, FFX is a flourish of talent, passion and competence not often seen by the genre.

Reviewed on May 02, 2024


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