I gotta admit, making an entire DLC to have more of Snatcher and include funny adorable seals is the single best motivator I have ever seen… too bad they forgot to include them in an actually interesting package.

Despite the mixed to negative opinions I had heard, I really wanted to enjoy Seal the Deal, and specially everything that has to do with the newly introduced chapter. Cruises as an idea don’t get explored much in games for how fun they can actually be as a setting; call me a sucker for big-ass boats but what can I say, I do really like the idea of playing through big pools, giant malls, dining rooms and decks all in one place, that and some holiday vibes and you hit jackpot!

Through purely visual lenses, ‘’Artic Cruise’’ does succeed in that department; the vibes here are INMACULATE, nailing what a cruise should be and making it feel actually interconnected and pretty natural all things considered, and of course it’s really fun to see new faces and old friends and foes all together somewhere that isn’t the finale, and there are some funny as all hell interactions, especially with the Conductor and the Alpine Peaks inhabitants, and don’t even get me started with the seals that give the DLC half of its name. They can get a bit annoyingly cute at times, but they have some pretty nice and cute jokes to offer and bounce off Walrus Captain hilariously, I honestly wish he had a more dialogue through coms or at least more presence, ‘cause chatting with that grumpy seadog and seeing him react to his crew’s mess what a highlight of the entire thing.

Part of me wonders if that should have been the main focus of the main chapter, a big open level like Alpine Peaks, more focused on light exploration with some challenges limited to each of the cruise’s areas, or on the contrary, a more linear experience like Chapter 2 where you traverse the ship little by little; I’m not saying those ideas are the only ones that could have been done ore are ‘’definitive’’… but are certainly more focused than whatever we ended up getting.

What we have here are two different versions or what are basically fetch quests, and the other basically a mix of that with the last mission in Chapter 4… I do not like the last mission in chapter 4, and here they even re-used the same music and everything! I don’t think going around doing busy work or picking up stuff three different times was a particularly great idea in the first place, but it’s not like they did anything interesting with it: you just go around, picking up plates, broken shards or seals and bringing them to another place, and the only enjoyment that comes of from is the fun that comes from exploring the ship, one that rapidly fades when you noticed just how annoying it is to go through certain section different times or how the camera can get even more terrible than it did in the standalone game. The last mission is probably the most interesting since it changes things up the most layout wise, but it still doesn’t save it from being a backtracking fest or just simply uninteresting, and it just feels like an sped up finale for what it’s the shortest chapter in the game.

I don’t think there’s anything wrong with having a chapter with only three missions (five if you count the other two extra time rift challenges, which are the most difficult in the game so far but still a bit underwhelming), but when in the base game you have 6 act chapters where you do something different in each, here having only three where you repeat the same dance in all of them feels… weird, not even lazy or dumb, just… really weird, and despite its brevity, it gets stale REAL quick.

When it comes to the Snatcher side of things, things get marginally better; it’s effectively remixed versions of past acts, and there are A TON of them, and they offer some cool rewards here and there, but it’s still pre-existing content with not that much changed, and unless you are a die hard fun of the game, I can’ imagine most people will get much out of it. Not a bad mode at all, it uses Snatcher in interesting ways and some of the extra challenges I got to play were really fun, but it’s still highly dependent on content that as already there and was already pretty good, but I needed to get a bit crazier or original to be something incredibly remarkable… new songs and the N64 costume are amazing tho.

Seal the Deal feels more like the cut content that didn’t make it into the full release being put out as it was left, which pains me to say ‘cause I don’t wanna ignore the effort that clearly went into it and the fun that can be found in some of its parts, but overall, I just get the sense of a huge missed opportunity, one that can’t get carried by contract making devils or funny lil’ sea mammals…

Reviewed on Mar 25, 2024


7 Comments


1 month ago

Remembering when this first launched and saw what was gonna be for the Seal package was basically what you described, then bolted out and uninstalled it. Already felt rather mild about the full game after finishing it and I figured it was better to sit this one out while I still could early on lest I become an annoying pessimist about it.

Never got to try the Nyakuza DLC though, and I hear that's probably the best content in the entire game....
@BlazingWaters You made the best call possible, I wanted to beat this since I do want to play the second DLC (Which I already started and it's a HUGE leap in quality in every sense of the word and super fun so far) but otherwise I would have probably skipped it too. It isn't awfully lonk so in the end it's not like I feel I lost my time, but I don't think I gained anything by playing it, which again, it's a huge shame considering the potential on the concept...

1 month ago

I remember really liking this DLC when it came out, but I may have just been blinded by the seals, and the fact that it was initially free. Though looking back, maybe there was a reason it was free.
@hilda From what I've seen, it still has its fans and I'm sure there's more stuff to love about this than the things I pointed out. I found it to be a bit of an unfocused mess, but I wouldn't be surprised if some people loved it because of what Death Wish provides or if they just enjoyed Artic Cruise, so its totally understandable liking it foe what it is. Having said hat, I'll never understand why they made this paid DLC if it was initially free, the chapter feels pretty rushed and the Snatcher portion is basicallya already existing content, so it's pretty odd they ended up deciding to charge 5 bucks for it...

1 month ago

Yeah it was initially free on release week(?) just as like a promotional thing but they were pretty upfront about it being paid for after the timeframe. Most definitely not the reason why it was free but it’s just funny to think they looked at it and went “oh this isn’t nearly as good as, you know, the game”

1 month ago

Death wish was fun in the same way Dark Souls is fun. Hated completing it but its good memories to look back on. I agree with your sentiments towards the arctic cruise too, it definitely felt too heavy on the fetch quests, and I wish there was a different objective in what is a decently designed level.
@CrystalPixel I can see what you mean about Death Wish... But unlike DS, I really don't think it's for me xD. Happy to see that people have fond memories of it despiste the suffering, tho.