I'm gonna be real with you guys. I didn't care for Dream Land 2 and I thought Dream Land 3 was really bad. I knew this game was directed by the same guy as those two, so I didn't have particularly high hopes. However, I enjoyed this game, although it still has issues.

I think anyone will agree that the best thing about this game is the charm. The fun cutscenes, great level variety, music, and insulting ease of the game all lead to a really relaxed experience. I also think the copy abilities fusions are far better as an idea than the animal buddies. It's simple, but still fun to mess around with.

That aside, I still think there's issues. First, some of the fusions are really useless, while others are kind of overpowered. All of them should at least be better than a base ability, but many can't even cross that bar. Second, there's the level design. Sakurai's Kirby games are far better at making more creative uses of abilities. Cutter can hit things through walls, fire can light cannon fuses, high-jump is great for verticality, and much more. This game never really has that, and any uses of copy abilities are just, 'Use the right ability to destroy this block', which is still extremely lame and even more annoying if the ability isn't in a stage (Any of these examples pertain to optional collectibles, but I still find it worth mentioning). Maybe this looser level design would've been more fun if the movesets were more intrinsically fun or expressive, but they're mostly very simple and have few movement options.

At the end of the day though, I had fun with it. I just think it's far from great. 6/10.

Reviewed on Mar 05, 2023


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