Coming out of nowhere Nightmare of Decay released on steam for 4 dollars and should have been among the many looked over indie projects that release on it. However something remarkable happened, somehow despite its low cost and unremarkable UI and key art, for some reason it hit it big. This could to some degree be related to all the streamers and youtubers that brought it to the eyes of people but I also think it's because of one other major fundamental aspect. It's absolutely fantastic.

What you get with Nightmare of Decay is about 2 hours of condensed classic Resident Evil that feels like a send up to the both the Resident Evil series and the genre of survival horror in general. It's style while simplistic I think works really well with most of the actual environments and models looking incredibly high quality. The gameplay itself similarly feels really good in that it has some of the sluggishness you would expect from those early survival horror games yet still feels responsive enough to mostly avoid feeling bad. Mostly, there are boss fights and some areas where the spring and exhaustion system do get annoying but most of those sections are over pretty quickly as the whole experience for a first playthrough will clock in at around 2 hours. However much like all Resident Evil games part of the experience is also replaying and speed running the game once you beat it and this game does have that same potential.

Reviewed on May 14, 2022


1 Comment


1 year ago

hah played the demo and dropped it, couldn't even imagine that it was hype)