A game with excellent shooting mechanics that is mediocre in almost every other aspects, except maybe for the music. The gunplay is great, and it makes combat feel great and fun to run around shooting everything in slow-motion. While that carries a lot of the game however, it isn't enough to make this a great game. The story is pretty mediocre and I feel didn't lean into the story aspects it should've, where they could've ran with a lot of interesting ideas. The scares and horror influence weren't used often enough outside of one mission, and the attempted 'scariest' mission literally used a PNG image jumpscare. The graphics are terrible and look like unity -bought models with visually different art styles between some objects and flat lighting, with that in-engine sheen that makes everything look pretty poor. The music was good, however I feel like it didn't fit the atmosphere of the combat at all. It was very DOOM influenced which didn't work with the slow motion, harsh brutality of the viscous combat. Some of the characters were interesting but didn't live up to their in-game, combat counterpart when they finally showed up. The game is also incredibly short too for the side mission/main mission format it has, and except for one side mission they were all pretty boring wave-based gameplay. That doesn't really work when you can count the amount of enemies the entire game has on one hand. I think it was a really good job from an indie studio and the developers clearly cared about the product, I just think they stumbled a little too much to make this any more than a 'decent' game.

Reviewed on Jul 21, 2023


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