"Gee, Ichi. What are we going to do this fight?"

"The same thing we do every fight, Adachi. Use our strongest AoE ad nauseam."

The transition to turn based JRPG battles is refreshing at first but becomes a drag as the game progresses. Unlike the other Yakuza games where you always adapt to a situation and feel like you've grown as a player through new combos, here you will almost always use the same couple attacks. I almost never used a status ailment outside of poison and rarely buffed my party or debuffed enemies outside of boss fights. That so many bosses resist all but one type of damage makes them exceptionally tedious, even moreso when they can one shot you. The cycle of Orbital Laser, Orbital Laser, restore MP/HP, repeat during the second last boss fight is the most egregious example of this. I feel this could largely be remedied by giving bosses more health and removing their resistances altogether so you can at least feel like you're doing something even with your party members who cannot exploit a weakness.

On the plus side the story is good but not great, though that's understandable given these are new characters without several games of backstory to fully flesh them out. Everything else is more Yakuza which is all it ever needed to be.

Reviewed on May 23, 2022


1 Comment


1 year ago

crying