Log Status

Completed

Playing

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Rating

Time Played

--

Days in Journal

1 day

Last played

January 11, 2023

Platforms Played

DISPLAY


I've gotta say, I was not expecting how much this entry in the Goat Simulator series fine-tuned and improved the initial concept. What was once a series of fully random, sandbox style goofing around is now a fun environment with not just OMG randomness, but intelligent reward and objective systems to encourage player direction, a loose story with fun pokes at development as a whole, and the ability to be more than a cute little game you break out to make friends laugh.

Having set objectives with different unlockables and point rewards, along with a robust unlockable item catalog, makes this a nearly perfected version of the initial Goat Sim concept. And the variety of tools, mechanics, and quick diversions means the player doesn't have to sit still between them, ensuring that you can have a good 3-5 hours of fun before even a little slow-down starts to kick in.

My only complaint is that some of the quest design, while intended to seemingly mock similar tasks in other games, is repetitive and unrewarding, having players do a LOT of dragging item A to point B. The worst offender in the bunch is absolutely the quest for getting 5,000 points of spending currency from ATMs, which requires the player to, well, just kind of stand there and headbutt ATMs that many times. If you end up doing this quest near the end, like I did, it really slows down the game's otherwise fun pacing, making the end game stretch feel like a bit of a slog.

But overall I recommend this one. Especially if you were a fan of the first, but even more so if you're a fan of heavy mechanical variance.