After Zero Mission, my expectations were off the roof. Not only did that game capture everything that makes the Metroid franchise so unique and stand out among others, with that atmospheric, completely embracing music that keeps you on your toes while you explore dark, creepy corridors, not knowing what's going to be waiting for you, but it featured amazing map design as well, with compact yet surprisingly open areas that allowed for just the right room for exploration to be able to take small detours without traveling too far from where you were supposed to go.

If all that wasn't already enough, that game also featured one of the most memorable moments in the whole franchise, changing the play style completely from what we had experienced up until that point:
That one section when Samus is off her suit and you've got to sneak past enemies. That, and that section alone, is one of the most tense ones I've ever played in a videogame, to the point where that's the part I remember about Zero Mission the most. It was just that impactful for me.

In short, Metroid Zero Mission is an all-around great videogame.
Metroid Fusion is not.

Right off the bat, the "You are trapped inside a ship" premise felt cliché and lacking in identity.
The game tries to make up for it by dividing the ship into numerous different sections, each with a different theme; there's the obligatory water section, the fire one, and the jungle one, for example, and yet this does nothing but make the game even more shallow, like it's trying to complete an obligatory "To visit" list instead of creating a cohesive map.
And while that wouldn't necessarily be a bad thing if the gameplay was fun and did something interesting with each area, the issue is that, well, the game does nothing like that.

The difficulty spike in the last quarter of the game ruined my experience with it almost completely.
It's not only that your enemies are way stronger and would kamikaze straight into you on sight, nor that the last pack of bosses drain your life (sometimes literally) faster than the time you'll need to travel in order to fight them again, nor even the fact that they have a lot of BS attacks that leave you with little to no time to react, but it's also that you get no recharge stations to replenish both your ammo and health, which just forces you to grind for them, making the game really tedious.

I liked the narrative, being able to get inside Samus mind even if it was just for a little while was cool, and the idea of having a much stronger nemesis that can completely overpower you at any given time was a great decision.
It reminded me of Resident Evil: Nemesis, and that's always a good thing in my book.

The ending was fantastic. I liked it quite a bit!

Still, none of Metroid Fusion's positive characteristics can make up for its numerous negative aspects. I'd rather watch a gameplay instead of going through the whole thing again.

At least in my opinion, of course.

Reviewed on Jul 15, 2023


6 Comments


11 months ago

Good review, I personally felt similarly disappointed with Fusion after loving Zero Mission, Samus Returns, and Super's take on the Metroidvania gameplay with their cool "show don't tell" stories. I liked the more story heavy focus of Fusion giving us more insight into Samus's mindset and such, though I felt Other M did it better personally and also give this game a lot more impact narratively knowing its story beforehand. The gameplay just feels too restrictive and also difficult compared to other games and I'm not a huge fan of that.

11 months ago

@spiderfreak1011 Thank you! I'm glad I'm not the only one who feels that way about this game. I'm currently going through as many Metroid games as I can, and I'm very curious about Other M since I always hear so many mixed opinions on that one.

11 months ago

@Devyatto You're welcome! I personally would recommend trying out SR and Super (and saving Dread for last) if you want stuff more similar to Zero Mission in difficulty and gameplay. Dread is more of a culmination of everything the developers have learned from making the series, being a great mix of Fusion's more cool story heavy nature with ZM and Super's more refined gameplay and awesome isolated tone, which is why it's best experienced as your last 2D Metroid game after all the others in my opinion.

As for Other M, I think it works well narratively for Samus's character, but only if you consume the proper content. By that I mean, I'd highly recommend reading the Metroid manga before playing Other M, as it ties heavily into the manga story wise and properly sets up Samus's character arc for how Other M follows it up, since it makes her character feel a lot more consistent throughout the other 2D games as a result. I could share it with you if you're interested in checking it out.

Also, nice Faris PFP, good to see another Steins;Gate fan out here.

11 months ago

@Spiderfreak1011 I've played both Super and Dread already! Dread in particular might be my favorite Metroidvania game of all time, along with Symphony of the Night. As for Other M, I'll try to get my hands on a Wii for the full Carpal Tunnel experience.

I didn't know Metroid had a manga, so I'll look into it. Thanks!

P.S. I love Rumiho so much; she's a silly catgirl.

11 months ago

@Devyatto Oh nice! I'm playing Dread right now and I'm loving it, it feels like the true successor to Super in every way with the gameplay and presentation, and also introduces a ton of cool new story stuff, it's been a blast!

As for the Metroid manga, you can find it here if you want to read it! (They also give you options to download the pages if you want to read it that way too) https://metroid.retropixel.net/features/comics/metroidmanga/

Yeah, Faris is hilarious, I love her character too.

10 months ago

@spiderfreak1011 Thank you! i'll be reading the manga on my vacation! o/