This review contains spoilers

Ragnarok is nearly a perfect sequel. The game takes the previous combat system and adds layers on top giving far more options for player expression leaning more into the DMC side of the spectrum while still retaining the heft of a fromsoft game. There are more realms to explore which are beautifully realised graphically and gameplay wise. The games biggest improvement comes in the form of it's boss fights. There are more climatic fights than in its predecessor where spectacle and combat mastery are displayed in equal measure. Even the mini boss fights got an upgrade both in variety and how fun they are to get down and dirty with. The side quests maintain the high quality from the previous entry (muspelheim aside) and the performances from the cast are just as impressive as ever. Based on everything I have mentioned so far this seems better than 2018 in every way and it nearly is. Even playing as Boy himself is not enough to drag the game down as his unique gameplay style changes the pace and allows for some of the more interesting story sequences to unfold. But there's the one area the game falls down on from 2018. The story is a definite step back in quality in terms of writing and direction. There are some fantastic character moments throughout but the last 2 hours in particular felt extremely rushed and sloppily directed ending the game on a sour unsatisfying note as a result. I also can't lie and say that Im annoyed that this had to be a PS4 game. As beautiful as it is, it feels last gen when you watch Kratos squeeze through gaps 24/7. The aforementioned muspelheim trials are also far worse than previously as being forced to repeat many of them to get the rewards for completing them is unnecessary padding which this game certainly didnt need.
Overall an excellent game that fumbled a bit in the last hour but is stil Definitely a must play.

Reviewed on Apr 03, 2024


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