Sonic advance is a classic sonic game with a modern coat of paint and is the most consistent of the advance trilogy. Sonic, Tails and Knuckles are all back and control just as good as they do in sonic 3. Amy also makes her 2d platformer playable debut and her unique style of having to attack enemies with her hammer instead of jumping into them and gaining abilities to jump higher with her hammer give her both strengths and shortcomings compared to the others and is a worthy addition. The game looks great for a gba game with the character sprites standing out due their expressiveness capturing the adventure era attitude of sonic and co perfectly. The music is also top notch with every zone having a banging ost. The level design in each zone is also great in my opinion with secret base and angel island being two of my personal favorite. The last zone in the game unfortunately suffers from what Dimps would become known for with bad enemy placement, spike placement and an abundant amount of pits. The boss fights are about as good as the classic games in terms of quality some really good and some only ok bosses make up the lineup. Special stages require you to find special springs and there is only 7 in the game, leaving little options in routes if you want the true final boss. The special stages are also poor in my opinion as they are like a more 3d space version of the halfpipe from sonic 2 and I found depth perception to be a massive issue. In conclusion while the special stages aren't a favorite of mine and the last zone can be unfair in places the great music, great visuals, fantastic level design more than makes this game worth a playthrough for anyone who likes 2d sonic and can proudly stand next to the classics with it being better than sonic 1 and cd in my opinion. It's the 6th or 7th best game in the series without a shadow of a doubt

Reviewed on Aug 06, 2021


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