This review contains spoilers

Rating based on my Insanity run.

Thankfully ME3 walked back on some of the absolutely horrid changes to difficulty made in 2, namely every enemy in the game having an extra meter of shield or armour. Being able to roll around to dodge fire also makes it so being out of position doesn't mean you're instantly dead like it did in the previous game.

Enemies are generally quite spongy but the grunts just have health, you can throw them around with Biotics and focus on the shielded commanders. So overall a good gameplay loop exists, juggle the fodder and focus on the big baddies.

Unfortunately save for few exceptions the forces of the Reapers and Cerberus are almost entirely identical in their enemy types, to the extent that the Geth (that were ubiquitous in Mass Effect 1) almost feel like a breath of fresh air when you run through Rannoch.

So yeah, ultimately less of a hair pulling experience than ME2 on such a high difficulty, so that's a win.

I had relatively low EMS but still just above minimum as I just wanted to get through to the ending, turns out keeping the Collector Base and doing Control is one of the better endings you can get below 6k. Renegade Shep talking about how he's going to lead the galaxy through the Reapers really does feel like A Bad Sign but I enjoy it as a portrayal of an ultimately flawed man who still saved the galaxy.

Palpable sense of relief knowing I've 100%ed the achievements on Steam and can go back to playing on Normal from here on out.

Reviewed on Jan 25, 2024


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