This has been one of my most anticipated games ever since I became a Shovel Knight fan, so I had some high expectations.

The game nailed it on the usual aspects, like music, level design, and controls. The true ending questline is complicated and rewarding, an improvement over Pocket dungeon. I did have some issues though.

The number 1 problem in Dig is the small item pool. There are WAY too little perks, items and gear, which leads to runs feeling the same. You'll just end up equipping your favourites every time because the chance to get them is so high. It's even more frustrating when some items are wasted on just elemental resistance that only works against one or two enemies in the game.

I also wish it had a beastiary. This is the kind of game where you'd want a complete list of every enemy but it lacks it for some reason.

I also wished they had come up with a solid six new hexcavators instead of reusing Mole and Tinker from the first game. What is this, mega man and bass?

I still enjoyed the game, but I had to drop it far sooner than I'd have liked.

Reviewed on Dec 24, 2022


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