Creating a work that explores abstract concepts and symbolic themes is inherently challenging. This is manly because it requires striking a delicate balance: themes must resonate with the audience while avoiding becoming too esoteric. INDIKA achieves this balance admirably, utilizing characters, dialogue, scenery, mechanics, and even camera angles to craft a compelling narrative that questions faith in absolutes. Every element feels integral to the story.

However, some puzzles and level designs fall short. While they contribute meaningfully to the narrative, they occasionally feel like obligatory obstacles, interrupting the game's flow in what feels like extra chores that the player needs to complete in order to go from point A to point B, that really slows the overall pace of the game and makes some parts really insufferable.

INDIKA offers a deep exploration of character complexity and thematic depth. It challenges players with profound messages, making it a must-play for those seeking a really good story that really as something to tell, however it does fall short on some of the Gameplay and level design aspects that often feel like an extra chore needed to enjoy the story.

The game showcases evident care from its developers, yet its initial appeal really faded for me as the gameplay progressed. While genuinely enjoyable with friends, the experience becomes significantly more repetitive outside of cooperative play, with gameplay that heavily relies on Stratagems, an underwhelming weapon experience, and an overall monotonous progression system, detracting from its overall enjoyment once you venture into solo play. This culminates in an overall experience where moments of enjoyment are truly memorable, while periods of monotony are particularly dreary.