Any follow up to Mega Man 9 was going to suffer in its shadow, but this tenth Mega Man game is pretty great! Maybe a step down but most of my problems with this game is the first Wily Stage which has some subpar level design and the boss rematches are uninspired.

As for everything else? The level design is great. I think most of the levels are more difficult than MM9's fare but that's usually thanks to some nasty environmental gimmicks like those sandstorms in Commando Man's stage.

The music is delightful, the boss fights are tricky. I find the fight with Pump Man to be a pain in the metal butt with how little time you have to actually deal damage to him. The weapons were pretty good with most of them finding a lot of use across the stages. I have mixed feelings about the lack of a proper upward weapon but at the same time it was never an actualized problem so with the diversity of weapons there is in the arsenal combined with not going the obvious route of having a weapon that you can fire straight up is Great Game Design.

I think the story is cute and barring my problems with the first Wily Stage, I think the final stage is pretty darn cool and we're ten games into the franchise at this point so wowing me with something like it deserves commendation.

I was playing Proto Man this time around and this guy takes double damage. I had to really master this game to finish it but feels satisfying to be on the other side. Hope Wily recovers.

Reviewed on Dec 01, 2022


Comments