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DISPLAY


Definitely could have waited for a price drop on this one, not a fan of the whole "play through the whole game again to actually beat it" cop-out unless it is done really damn well. This game does good at making a fun unique take on the Metroidvania style, but I don't understand how you can make a game with branching paths and secrets to unlock without adding a map option anywhere besides when you first get a glimpse of the stage you are selecting. So to just beat the game once you have to play through it twice and to get the other endings you have to collect nearly everything. I had tried to find the parts to this side quest that the compass showed, but the items would never show up. Loved the enemies and characters' sprites and beautiful artwork, it's not a bad game, but it does have a decent amount of setbacks that could have been avoided. I still enjoyed it, just not what I expected this game to be.